I'm a PhD student in Computer Graphics at Université Lyon 1. I'm part of the ORIGAMI team and the ARCHES group, at LIRIS. My subject is about virtual terrain edition, with a strong focus on erosion simulation.
At the moment, I have published about a large-scale interactive erosion simulation to edit mountain ranges. I am currently working on stream power erosion, glacial erosion, braided rivers and multi-scale erosion.
I am participating in teaching activities at university, with bachelor and master students.
ACM Transactions on Graphics, 43(4), 2024.
ACM Transactions on Graphics, 42(5), 2023.
C++
AssetImporter, Eigen, GLM, OpenGL, ImGui